AES Live


Tech Tour: Willem Twee Studios iconTech Tour: Willem Twee Studios

Preview Available

Tech Tour: Willem Twee Studios

May 27, 2021 4:30pm ‐ May 27, 2021 5:00pm

Willem Twee studios is a public studio focusing on electronic and electro-acoustic music. With a unique collection of electronic instruments from the early ’50’s till the ’80’s in three studio spaces and an concert hall in a former synagogue Willem Twee studios has grown into an internationally respected and leading institute for education, production and presentation of electronic music.

Tech Tours: Concertgebouw Amsterdam

May 27, 2021 4:00pm ‐ May 27, 2021 4:30pm

The Concertgebouw is one of the famous big concert halls of Europe. It was constructed in the late 19th century and houses the renowned Concertgebouw Orchestra. The hall is praised for its beautiful acoustics and many famous albums have been recorded here since the early days of music recording. Nowadays, the company Polyhymnia manages the recording facilities. They built a complex but flexible infrastructure to carry out all the productions that take place in the building. Boy Griffioen, engineer at Polyhymnia will give you a behind the scene look during a live broadcast.

360 Ecosystem with Hank Shocklee

May 27, 2021 3:00pm ‐ May 27, 2021 4:00pm

What is the 360 Ecosystem: Producers, beat makers, programmers can now begin to imagine the delivery/distribution/presentation of their works at even earlier stages of creation. We’ll discuss how artists, arrangers, composers & songwriters fit into this Ecosystem so they might present their music in a new way to their fans (consumers). Ecosystem Idea: Artist; Producer; Mixing Engineer & Immersive Engineer -then- Producer; Artist; Fans (Consumers through Immersive Playback). How: Taking close microphone/console audio of a stereo 2-mix and reimagining into Dolby Atmos (Avid Play for Distribution) or Sony RA360 (Orchard for Distribution). Potential future state: using spatial microphones early in the production/writing process to capture the true sonics of what an artist, arranger, composer or songwriter hears in their mind as the musical work develops. Why: Consumers probably already have the technology in their pocket without knowing it’s even available to them. Fans can access playback options through streaming services, using speakers/sound bars/headphones (i.e., AirPod Pro2 & AirPod MAX which are now Atmos enabled). Will artists, arrangers, composers & songwriters start to change their thought processes/workflow in the earliest writing stages with the idea of immersing their listeners at inception. What consumers choose for playback (e.g., speaker(s) vs headphones/binaural) can have impact genre to genre. Every musical style should have access to present their music in these cutting edge formats. Presentation of the 360 Ecosystem will use a musical work from legendary artist & producer Hank Shocklee to reimagine an original stereo 2-mix into both the Dolby Atmos and Sony RA360 formats.


Creating Podcasts during a Pandemic

May 27, 2021 3:00pm ‐ May 27, 2021 4:00pm

Over the last year we’ve seen a huge paradigm shift in how listeners consume content. While many media channels have taken a hit during COVID and will have to continue refocusing their digital efforts, the future of the Podcast looks bright. Creators are adapting to new and updated tools, and listeners are hungrier than ever for fresh content.

In this tutorial, we’ll uncover how daily and weekly podcasts, reaching millions of listeners, are being created at some of the top media outlets. Guests will include producers and editors from shows at NPR, Campside Media and VICE.

We’ll also break down the gear being used including remote recording solutions, editing tools, publishing and collaboration platforms.*


Education Panel: From Tonmeister to Today

May 27, 2021 2:00pm ‐ May 27, 2021 3:00pm

The first Tonmeister program was founded in 1949 at the Detmold Hochschule für Muisik. The unique concept of education in music combined with audio recording continues to this day, in Detmold and at schools and universities around the world. How has the tonmeister maintained its tradition and how has the concept changed with continuing evolutions in technology and music itself? In “From Tonmeister to Today,” eight prominent international audio educators speak with Tonmeister Ulrike Schwarz and discuss their individual programs. A brief Q and A will follow the video.


Advances in Realism in Sampled Orchestra Performance

May 27, 2021 1:15pm ‐ May 27, 2021 2:00pm

Ideally an orchestral score should be performed/recorded by an orchestra of musicians playing together. However, due to limitations on budget, time and perhaps global pandemic conditions, this is sometimes not possible.

The author has worked since the 90s with orchestras of sampled instruments, and has followed and lived through all of the technological changes affecting sampling, sample playback and advances in computer and musical instrument technology. Where the ultimate deliverable is a sampled orchestra performance, he has always prioritised realism in the performance.

This tutorial will showcase his work through the years, with audio examples to explain how advances in technology have translated into improvements in realism.


Innovative Uses of Spatial Audio Technology for Composition and Performing Arts: Wave Field Synthesis and “sound holograms”

May 27, 2021 1:00pm ‐ May 27, 2021 2:00pm

Wave Field Synthesis (WFS) is a spatial audio rendering technique that places virtual sound sources in real space. Using high density arrays consisting of approximately 200-600 discrete loudspeakers, it is possible to place sound sources accurately in physical space in front of the speakers -- in short, create sound holograms or "holophones." While this technology has long been thought of as logistically impossible, there have been a number of systems created in the last few years with the rise of audio-over-IP. This panel discussion focuses on composers and other creators in the performing arts who have been leading the way in how to use this new spatial audio technology for artistic expression. The conversation will begin with a brief introduction about the technology, but focus mainly on how artists are using it and why “sound holograms” have caused a fundamental shift in how they think about making artistic work with spatial audio. In the past, everyone in a listening experience hears everything at the same time. Now there can be individual sonic experiences in a live event without headphones. The technology is incredibly flexible and there is enormous room for creativity. The panelists include composers, sound designers, and a choreographer who have worked closely with WFS. The three projects discussed focus on how the artists are using the technology differently. One is a concert with a roaming audience who walk inside of the sound sources (accompanied by beams of light). One is a seated audience hearing sounds whisper in their ears and moving through them. And the other is a dance in which the sound of the dancer’s movement is separated from his body like a ghost, in a conceptual piece about gravity.


Panel: Audio in Games and Interactive Media

May 27, 2021 12:00pm ‐ May 27, 2021 1:15pm

Audio in many forms is an important part of the interactive media like games: sound effects and music have a substantial effect on players' experience of games. In this proposed panel, several experts in industry and academia will hold a semi-structured chat. The panel members consist of several experts working in the industry with a background in music composition and sound effects design for games and other interactive media, and a game audio researcher with empirical work in game audio for PC and VR games. The questions will involve the process of audio design for games, how they design or compose for specific experiences and to minimize replay fatigue, how they communicate about the audio they're aiming for, how music can create or break immersion, what factors distract from game audio, and what makes audio in games particularly satisfying.


Mentorship in Mastering iconMentorship in Mastering

Preview Available

Mentorship in Mastering

May 27, 2021 12:00pm ‐ May 27, 2021 1:00pm

How would your career look with your mentor/mentee experience were different?


Networked Music Performance for Musicians

May 27, 2021 11:15am ‐ May 27, 2021 12:00pm

This tutorial will examine some of the challenges and opportunities in Networked Music Performance from a musician’s perspective in a home environment. The Covid-19 pandemic has highlighted the importance of playing music with other people in many people’s lives, and playing online has allowed this to continue throughout enforced isolation. This tutorial will first look at the two main approaches: asynchronous (or the ‘virtual ensemble’) and synchronous, including the pros and cons of each approach, the particular considerations around how to choose which approach to take, and musical examples.

The tutorial will then go on to focus on the synchronous approach – playing together in (near) real time. The Internet was not designed for real-time transmission of audio, and data packets may arrive late, or not at all, introducing latency and glitches to the received signals. Latency is a major consideration for musicians, and we will discuss the ways it can be used creatively. We will also discuss bandwidth issues, and the trade-offs around this, as well as the impact of different approaches to monitoring. We will give examples of accessible software that musicians can use in their own homes for Networked Music Performance.